- #QUAKE PAK1.PAK FILE DOWNLOAD FULL VERSION#
- #QUAKE PAK1.PAK FILE DOWNLOAD INSTALL#
- #QUAKE PAK1.PAK FILE DOWNLOAD UPDATE#
- #QUAKE PAK1.PAK FILE DOWNLOAD ARCHIVE#
So I used the method used in Dopa (using the highest pak# in order) to load package. Hipnotic and Rogue were failing even by using.
#QUAKE PAK1.PAK FILE DOWNLOAD FULL VERSION#
I just was able to run Quake full version and Dopa (Episode 5) The reasons why I made these scripts are because I wasn't able to launch the addons even if I followed the documentated advices. Todays motto: old but not That is a really good question. I wasn't able to handle tar archives so I choosed zip with the disadvantage of getting a package loaded via apptitude So it's really by coincidence one year later! And by coincidence the same "thread" but now it should be feel free for tooltime if you want. So I give the scripts to you - dear community - hope it will be usefull. I tested several times and there was no failure. You may also add fanmade or unoffcial level packs.If the file is not present then the script stops with an error message of name of missing file. It checks the presence of the file that should be handeld (dopa pak for ex.).So your savedata can be used as usual, you won't feel any difference.Savegames of each extra pack (Hipnotic, Rogue, Dopa and of course Quake (Base Game)) will be saved and extracted if needed.It checks presence of pak2.pak, so if a game session was unexpected broken (current drop, lightning stroke, gods hand) then script will stop with an error message.
#QUAKE PAK1.PAK FILE DOWNLOAD ARCHIVE#
So I back them up in a seperate archive and reextract if needed. But the structure of savegames will be overwritten or is not useable. maybe hipnotic.pakto pak2.pak then Hipnotic (the first Mission pack will be loaded) that does work with Dopa and Rogue. Well, I use the same trick as with the dopa-release. Path="/home/pi/RetroPie/roms/ports/quake/id1" # path variable should always end without slash That's all! # Synopsis - Douple Check pathes and settings
#QUAKE PAK1.PAK FILE DOWNLOAD UPDATE#
If some pathes/settings are vary from mine then please update them manually in each script.
If you exactly made the changes as I descriped here then no changes to the scripts must be taken. Now we exchange the launching scripts from /home/pi/RetroPie/roms/ports with the one I provide on Github We rename dopa/pak2.pak to dopa.pak and copy to base files of Quake quake/id1/.